Email: nickurko@gmail.com
Cloud Imperium Games, Manchester, UK | February 2023 – Present |
Playground Games, Leamington Spa, UK | September 2020 – January 2023 |
Avalanche Studios, New York, NY | December 2018 – August 2019 |
Avalanche Studios, New York, NY | December 2018 – January 2019 |
Avalanche Studios, New York, NY | May 2016 – December 2018 |
Avalanche Studios, New York, NY | December 2015 – May 2016 |
Avalanche Studios, New York, NY | September 2012 – December 2015 |
Internal Drive Tech Camp, Cambridge, MA | Summers 2008-2010 |
The Guildhall at Southern Methodist University, Plano, TX •Master of Interactive Technology (specialization in Level Design) •Thesis: Odd Objects and Their Use in Guiding a Player Through a Puzzle-Centric Environment | August 2010 - May 2012 |
Worcester Polytechnic Institute, Worcester, MA •Bachelor of Science, Interactive Media & Game Development •Minor: Computer Science | August 2005 - June 2009 |
Arbor, a single player puzzle platformer made in UDK Level Designer on a team of 14 developers •Implemented a series of physics based platforms •Integrated art and tech into game build | August 2011 - December 2011 |
Keeping on Track, a single player Half-Life 2 level Solo Project •Escape from a train station while being pursued by the Combine •Used scripted events, AI pathing, and Assault points to control AI behavior | September 2011 |
Danger Above and Below, a single player Gears of War level Solo Project •Investigate Locust activity in a graveyard | June 2011 - July 2011 |
Kirby's Air Ride: Gaiden, a single player side-scroling shooter made in LOVE Solo Project •Save Dreamland from the Nightmares | April 2011 - May 2011 |
Crystal Space, a single player 3D FPS made in UDK Lead Level Designer on a team of 8 developers •Scripted custom gameplay elements •Designed particle systems and special effects | March 2011 - May 2011 |
Space Station X, a multiplayer Unreal Tournament 3 level Solo Project •Deathmatch set on a futuristic space station •Use jumppads to traverse multiple layers | February 2011 - March 2011 |
It Belongs in a Museum!, a single player Fallout 3 level Solo Project •Explore an ancient cavern with Indiana Jones •Scripted custom traps | November 2010 - December 2010 |
Haunted Mall Horrors, a single player beat 'em up made in Torque Game Designer on a team of 5 developers •Maintained overall vision while designing levels •Integrated art and tech into game build | October 2010 - March 2010 |
Multiplicity, a single player 3D platformer made in C4 Lead Artist on a team of 5 developers •Game and level design, modeling, texturing, game FX, and integration | March 2009 - April 2009 |
Dis, a single player Neverwinter Nights campaign Lead Artist/Designer on a team of 3 developers •Integrated custom art assets into the engine to enhance gameplay | October 2008 - March 2009 |