Email: nickurko@gmail.com
| Cloud Imperium Games, Manchester, UK | February 2023 – Present | 
| Playground Games, Leamington Spa, UK | September 2020 – January 2023 | 
| Avalanche Studios, New York, NY | December 2018 – August 2019 | 
| Avalanche Studios, New York, NY | December 2018 – January 2019 | 
| Avalanche Studios, New York, NY | May 2016 – December 2018 | 
| Avalanche Studios, New York, NY | December 2015 – May 2016 | 
| Avalanche Studios, New York, NY | September 2012 – December 2015 | 
| Internal Drive Tech Camp, Cambridge, MA | Summers 2008-2010 | 
| The Guildhall at Southern Methodist University, Plano, TX •Master of Interactive Technology (specialization in Level Design) •Thesis: Odd Objects and Their Use in Guiding a Player Through a Puzzle-Centric Environment | August 2010 - May 2012 | 
| Worcester Polytechnic Institute, Worcester, MA •Bachelor of Science, Interactive Media & Game Development •Minor: Computer Science | August 2005 - June 2009 | 
| Arbor, a single player puzzle platformer made in UDK Level Designer on a team of 14 developers •Implemented a series of physics based platforms •Integrated art and tech into game build | August 2011 - December 2011 | 
| Keeping on Track, a single player Half-Life 2 level Solo Project •Escape from a train station while being pursued by the Combine •Used scripted events, AI pathing, and Assault points to control AI behavior | September 2011 | 
| Danger Above and Below, a single player Gears of War level Solo Project •Investigate Locust activity in a graveyard | June 2011 - July 2011 | 
| Kirby's Air Ride: Gaiden, a single player side-scroling shooter made in LOVE Solo Project •Save Dreamland from the Nightmares | April 2011 - May 2011 | 
| Crystal Space, a single player 3D FPS made in UDK Lead Level Designer on a team of 8 developers •Scripted custom gameplay elements •Designed particle systems and special effects | March 2011 - May 2011 | 
| Space Station X, a multiplayer Unreal Tournament 3 level Solo Project •Deathmatch set on a futuristic space station •Use jumppads to traverse multiple layers | February 2011 - March 2011 | 
| It Belongs in a Museum!, a single player Fallout 3 level Solo Project •Explore an ancient cavern with Indiana Jones •Scripted custom traps | November 2010 - December 2010 | 
| Haunted Mall Horrors, a single player beat 'em up made in Torque Game Designer on a team of 5 developers •Maintained overall vision while designing levels •Integrated art and tech into game build | October 2010 - March 2010 | 
| Multiplicity, a single player 3D platformer made in C4 Lead Artist on a team of 5 developers •Game and level design, modeling, texturing, game FX, and integration | March 2009 - April 2009 | 
| Dis, a single player Neverwinter Nights campaign Lead Artist/Designer on a team of 3 developers •Integrated custom art assets into the engine to enhance gameplay | October 2008 - March 2009 |